using UnityEngine;

namespace CGF
{
    public class PrizeWheelDemo : MonoBehaviour
    {
        public PrizeWheel prizeWheel;
        public CButton btnStart;

        public void Awake()
        {
            btnStart.SetClick(async () =>
            {
                await prizeWheel.StartRun(90);
                Debug.Log("停下了");
            });
        }
    }
}